Go To Hell Dave’s Monthly Round up

Hi guys,

Alex here I’ve been busy as always at Falchion games, currently I’ve been getting in touch with the local press and gamer related websites.

Me and ben


Stafford “The Sentinel” did a piece on us, It’s nice to see local journalists take an interest in what we do. This was a picture taken in our office.


I got a new article posted by the lovely guys at Developer’s Accomplice
If you like opinions, indie game reviews and Gamer related news I’d suggest you get your cursor over there now . Once again Ben was as blunt as ever and gave very amusing interview.



I’ve been following this game for a while. “GoD Factory: Wingmen” Really Hope they make the mark, I think there is a wealth of space to explore in the space combat genre and I hope Nine Dots Studios Will do just that, So check it out.



On Sunday me and Ben are attended Rezzed (A pc gaming event in Birmingham similar and sponsored by EuroGamer), we did hope to get our own exhibition booth but that will have to wait until next year. Whilst there we did have a nice chat to the team from Invision Game Community.



In other developments we now have everything sorted website and email base, thanks to the amazing guys at monkey tree hosting. I don’t normal brag about tech stuff but these guys are awesome and couldn’t do enough to help a HTML noob like me.


We don’t just build games at falchion Games will also share the knowledge so last Monday 10th I was off to Sheffield to help with games Britannia, I taught a workshop teaching kids how to think outside of the box in regards to puzzle games and how to really create your own theme for an adventure game. It was a huge honour to help out and was a great experience to have a casual chat with Gary Carr Creative Director at lion Head studios and Creator of Theme Hospital.



Speaking of fun addictive cartoony games I’m still in love with the art style being crafted by the guys and monster and monster. Check out there games for Ios and Android they are free and massivey addictive

Anyway I’ll leave you be hopefully I’ll have more to report after Rezzed

Alex Byrom: Creative Director

From the office of Falchion Games: Go To Hell Dave
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=109393605&searchtext

Fb: http://www.facebook.com/GoToHellDave

W: http://www.gotohelldave.co.uk/

T: @GoToHellDave


US, UK, World wide point and click development

Early this morning I was playing around with SEO (Search engine optimisation) and because of my efforts we went from being ranked in 1000s to being ranked 2nd as a developer and 27th for Go To Hell Dave. Now over time this will go down but I still think it’s impressive that in a couple of hours I managed make myself known. Here is a screen shot for you all

US Point and click game



Game BD: http://www.indiedb.com/games/go-to-hell-dave

Help I’m on fire.

Well I could be if you helped us get into E3,

we are a small developer, two staff in house, 3 freelance and we need all the  help we can get so If can spare a moment please vote for us to get into E3




From the office of Falchion Games: Go To Hell Dave

Meet the press


I attended a LAUNCH: Meet The Press yesterday at Birmingham Science Park Aston

It was great opportunity to learn what the gaming press want and how we should approach them. It fun chatting to Jaspal Sohal, Head of Gaming, Creative England, Will Freeman, Video Games Journalist & Editor of Develop Magazine, Richard Eddy, Director of Communications at Codemasters, Natalie Griffith, Head of PR & Marketing at Blitz Games Studios, Matt Martin, Editor of GamesIndustry.biz and Keith Stuart Games Correspondent at the Guardian.
Thanks for the Pizza.
Hope to see you all Again Soon.


Dev Blog: http://bit.ly/10HNunv

UK Point and click games

How to save multiple layers in a single PSD

This is a quick tutorial on how to save multiple layers in a single Photoshop document, It a great tool for if like me you want to save multiple animation layers, but it can also be used in lots of different situations.

This is a tutorial on how to save multiple layers within the same file to individual Pngs

It’s great way to save a file full of images. http://www.facebook.com/GoToHellDave

First open the file, I’m using a relatively small file, just 15 layers.

Then go to File\ Scripts \ Export Layers to files

Select the target save location, rename your file, no point putting a number on it we will change it in a second. Select your other details

Then Hit Run

Wait a few minutes or go watch a youtube video whilst it processes the images then this message should appear

Now you have all your images in the folder but the name is long and it would be nice to have them numbered properly.

Highlight all the images, right click on the first image in the sequence, rename then type the file name and press enter.
It will automatically number all the images.

(Side note)
It some times bugs out doing multiple folders within the same file it’s best to delete the other folders process a single folder then cntl z to bring them back to process the next folder

Hope this helps speed up your work flow a little.




How to create a mask in photoshop to use in AGS

This is a step by step guide on creating a mask for use in adventure game studio from photoshop (cs5 but it should work with older versions), importing the mask and changing the image size.

Firstly, Open your image.

You may want to change the size to make sure it will be suitable in AGS

Go to image/ Image Size then change it something suitable. It’s easier if you have it set to pixels.

Next hide or delete any of the layers you do not want to use, the eye symbol next to each layer or right click delete layer or even use the bin icon.

Next select a layer or a group, if it’s a group right click, then merge group

Then right click and select stroke, or select it from the fx button at the bottom of your tool bar.

once on the stoke layer style set it to max 250 and inside the colour doesn’t really matter at this stage

Do this for each layer and you should end up with something like this

use this colour code: a6caf0   I just found it the easiest to make masks with it

Then paint bucket over all your layers using this colour

The go to mode/ indexed color

Change it to system windows

Then when you come to save it make sure it’s a bmp

and 8 bit is the only option viisible ( it should also have mentioned 256 colour earlier.)

Now putting it in engine, load up your level, select the import mask from file option.

This error message will appear if it’s a different error message it maybe hasn’t worked properly.

Then the mask should be visible like this

Then just fill in the mask with the paint bucket and if it’s a walk behind area drag the line down into the appropriate place. This level will have many separate walk behind areas.

This is my first tutorial hope it helped

and check out our game. http://www.facebook.com/GoToHellDave

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=109393605&searchtext


10 tips on marketing and developing an Indie Game

I’ll put a few notes here Just incase I forget

1) make the most of any convention, you don’t always need your own booth to talk to people and show off your product, I wonder around with my smart phone and look at all their I.D cards if I see someone with PRESS or someone who could help me I walk up to them and talk, So far it’s got me talking to msn, Chaos dave and some other big publicists.

2) If you have a good product show it off and shout about it. I do alot of podcasts and email a couple of news sites every day. Just got to keep the ball rolling eventually someone will bite.

3) This one maybe more difficult for some, If you can try and get admin on a related fb I.E me and my partner are both admins on gaming fb pages each with 20,000+ likes, it just means when we need to we can advertise to around 10,000 people for free (fb pages never reach the full 20,000 unless you pay)

4) Use all social media even if you are not a fan, I’ve recently been using twitter just to chat to devs,  Forums are good but be prepared to be banned or abused, some forums will accept your product, many will reject it.

5) Stay connected, find out where all the gaming events are in your local area, support them make a name for your self, if you can attend the bigger events even if you are just going as a paying customer

6) Easy one, get business cards and a bit of promo materials i.e leaflets, badges, banners. What ever. The amount of times I’ve been looking for new artists and they haven’t had a business card and I haven’t been able to get back to them.

7) Be on time be prompt, this applies to all events, meetings, podcasts w/e being late is one of the worst thing you can do.

8) If you went to a tech university or college stay in touch with them see how they can help you, we managed to get trade event tickets to the gadget show thanks to the connections within uni.

9) Never be too arrogant to take advise whether it be from a new start up of a 30 year pro we all have different problems and skill areas, make sure you get what you can out of peoples time. On the flip side think will this help my business or is this person in a completely different market to me.

10) Get the best talent you can find and afford, there are lots of artists out there don’t just settle for the first one you find, Give http://www.deviantart.com/ a look lots of young artist begging to prove themselves to the world.

That’s all I can think of for now, pretty much don’t be a dick, make friends and support each other. When I started my personal page only had 100 likes we are now up to almost 800 and I plan to get it up to 1,000 in the next few weeks

for more information check out our social media pages



Dev Blog: http://bit.ly/10HNunv