Go To Hell Dave’s Monthly Round up

Hi guys,

Alex here I’ve been busy as always at Falchion games, currently I’ve been getting in touch with the local press and gamer related websites.

Me and ben


Stafford “The Sentinel” did a piece on us, It’s nice to see local journalists take an interest in what we do. This was a picture taken in our office.


I got a new article posted by the lovely guys at Developer’s Accomplice
If you like opinions, indie game reviews and Gamer related news I’d suggest you get your cursor over there now . Once again Ben was as blunt as ever and gave very amusing interview.



I’ve been following this game for a while. “GoD Factory: Wingmen” Really Hope they make the mark, I think there is a wealth of space to explore in the space combat genre and I hope Nine Dots Studios Will do just that, So check it out.



On Sunday me and Ben are attended Rezzed (A pc gaming event in Birmingham similar and sponsored by EuroGamer), we did hope to get our own exhibition booth but that will have to wait until next year. Whilst there we did have a nice chat to the team from Invision Game Community.



In other developments we now have everything sorted website and email base, thanks to the amazing guys at monkey tree hosting. I don’t normal brag about tech stuff but these guys are awesome and couldn’t do enough to help a HTML noob like me.


We don’t just build games at falchion Games will also share the knowledge so last Monday 10th I was off to Sheffield to help with games Britannia, I taught a workshop teaching kids how to think outside of the box in regards to puzzle games and how to really create your own theme for an adventure game. It was a huge honour to help out and was a great experience to have a casual chat with Gary Carr Creative Director at lion Head studios and Creator of Theme Hospital.



Speaking of fun addictive cartoony games I’m still in love with the art style being crafted by the guys and monster and monster. Check out there games for Ios and Android they are free and massivey addictive

Anyway I’ll leave you be hopefully I’ll have more to report after Rezzed

Alex Byrom: Creative Director

From the office of Falchion Games: Go To Hell Dave
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=109393605&searchtext

Fb: http://www.facebook.com/GoToHellDave

W: http://www.gotohelldave.co.uk/

T: @GoToHellDave


Top 10 Horror Games That You’ve Probably Never Played



I’ve always been a fan of horror as a genre. When it comes to games, the very idea of horror entertainment takes on an entirely new dimension thanks to the existence of interactivity. For some reason, horror games seem to slip into obscurity much more easily than any other genre. Perhaps this is because, as a genre, horror requires a lot of emotional investment. You can sit and play FIFA for hours without breaking a sweat but a horror game can be tiring to play, especially if you’re shitting your pants for the entire duration.

Anyway, here is a list of horror games, which I feel deserve a lot more love.

10. Realms of the Haunting PC (1996)


This PC shooter from the classic era seems to have been all but forgotten by time. I suppose it couldn’t compete with the likes of Doom and Quake. However, if you scratch below the surface a little you will find a highly story-driven FPS, something which was quite a novelty for the time.

You play as Adam Randall, who ventures to a haunted house in order to investigate the mysterious circumstances around his father’s death. As he enters, however, the doors lock behind him and he is forced to journey throughout the entire house while looking for answers as well as a means of escaping it.

If you can get it to run, you may find a rather charmingly old-school game wrapped in a very scary plot.

9. Siren: Blood Curse PS3 (2008)

 936full-siren -blood-curse-screenshot

This one really seemed to go under the radar of western gamers, which is a shame because it was a truly scary game. It comes in 12 chapters as the player takes control of a multitude of characters, from members of an American T.V crew to a lost little girl who cannot defend herself.

The plot centers on a mountain village which disappeared in the 70’s, suddenly re-appearing, packed full of the undead. The various characters are simply trying to escape the nightmare without falling victim to the monsters. Some interesting mechanics, including certain characters having the ability to see through the eyes of the zombies, keep the game interesting for its relatively short duration.

The game is available on PSN, so there’s no excuse for any PS3 owning horror fan to not have this in their collection.

8. Clock Tower SNES/Playstation (1995)

 Clock Tower [U] [SLUS-00539]-front

In Clock Tower, you are being relentlessly stalked by a crazed killer who carries a giant pair of scissors. The fact that he seemingly appears at random makes the game feel as though he is constantly wandering around the place, searching for you. This adds a real sense of urgency and desperation to the game, as you tentatively move from room to room, attempting to achieve your aims without being chopped into little pieces.

This game is both gory and suspenseful and has a lot of adventure-style elements to it as well. If you’re looking for something to add a bite to your point-and-click then it is definitely worth your time and money.


7. Sweet Home NES/FAMICOM (1989)

 Sweet Home_015

Many fans of the genre consider this to be the first real horror game. It is hardly surprising to learn that Resident Evil was heavily influenced by it. In fact, Resident Evil began its development as a re-make of Sweet Home.

The game plays like an RPG but is packed full of horrific imagery, especially for its time, including zombies, demon-dogs and possessed dolls to name but a few. You have a party of five characters, who all have different skills and you must escape a haunted mansion (sound familiar?)

6. Fatal Frame/Project Zero Ps2/XBOX


Fatal Frame (or ‘Project Zero’ as it is known in Europe) is a prime example of why the Japanese are miles ahead of everyone else when it comes to making horror games. The game is set in a haunted mansion (aren’t they all?) The player controls a young woman named Miku who is searching for her missing brother who disappeared while doing research for a novel.

You soon discover the building is packed to the rafters with ghosts and spirits which can only be dispatched by capturing their image on an antique camera. This adds a very interesting dynamic to the game because the player not only has to photograph ghosts, but is also forced to scavenge for film. The staple of any good survival horror is the feeling that you are either defenseless or under constant threat of running out of ammunition. This game combines the two by making your sole weapon a battered-up old camera and giving you very little film for it.

Fatal Frame is a truly scary experience and one which is worth quite a bit of money if you still have a copy of it today.

5. I Have No Mouth and I Must Scream PC (1995)


Imagine a future where a rogue supercomputer has destroyed all but 5 members of the human race, whom it has made immortal in order to keep them in a constant state of mental and physical torture, as a result of its hatred of them. Does that sound scary?

‘I Have No Mouth and I Must Scream’ is a point-and-click adaptation of the short story of the same name by sci-fi author Harlan Ellison. The game has multiple endings and only one of them can be considered anything remotely like a victory, such is the grim nature of the source material.

4. Haunting Ground PS2 (2005)


The key to making a truly scary survival-horror game is instilling a feeling of helplessness in the player. This is where Haunting Ground hits the nail on the head, by putting you in the shoes of someone who can’t really fight back.

You play as Fiona Bell, a young woman who has been kidnapped and brought to a castle from which she must escape. Her only friend is her pet dog, who will often try to hassle enemies while Fiona runs away. This really is a game all about fleeing in terror. If you don’t, Fiona is likely to be caught and in some cases, raped. It’s fairly grim material and ability to tackle controversial, sexual themes makes it a brave title to say the least.

Also, it has one of the coolest enemies ever; a large, mentally disabled man-child called ‘Debilitas’ who thinks you are a doll. And he wants to play.

3. Call of Cthulhu: Dark Corners of the Earth XBOX/PC (2005)


Never before have I felt so hated by a game. The vast majority of Call of Cthulhu takes place in the small town of Innsmouth and the people who live there hate you. You’re an outsider and they make sure you know about it. As a private investigator sent there to look into the disappearance of a young boy, you are quickly labeled as a nosey outsider who knows too much and that’s when the whole town turns on you.

Dark Corners of the Earth is both compelling and a worthy adaptation of H. P. Lovecraft’s original source material. Unfortunately, it was buggy on release and ended up slipping into obscurity. However, after plenty of patching, it is now quite a compelling experience and an extremely unnerving game.

2. Eternal Darkness: Sanity’s Requiem Gamecube (2002)


This game sold extremely poorly on release, but has since come to be known as one of the greatest horror games of all time. It actually simulates the effects of insanity, a mechanic that gamers wouldn’t really see again for another 10 years. As the player loses their grip on reality, various unsettling things may happen. These include anything from the camera angle being skewed slightly, the player finding themselves walking on the ceiling and audible hallucinations, right up to the game simulating hardware errors and even a blue screen of death.

Furthermore, this game has some of the best combat of any survival-horror ever. Remember how clunky and awkward games like Resident Evil and Silent Hill could seem at times? Eternal Darkness’ combat is smooth and fluid.

Finally, the game has an excellent plot revolving around Alexandra Roivas, who is investigating the mysterious murder of her grandfather Edward Roivas. While exploring his Rhode Island mansion, she discovers a secret room containing, among other odd items, a book bound with human skin and bone. You are then thrown between various different characters throughout time as you unravel the mystery behind the book and its powers.

1. System Shock 2 PC (1999)


What can I say about this game? It’s just so awesome. It combines sci-fi and horror to such a degree of perfection that no other game has ever truly been able to compete with it. The ‘Dead Space’ series ought to be thanking this game because a cynical gamer may accuse it of borrowing heavily from System Shock 2.

You play a lone soldier on board a Space Ship in the year 2114. You are woken from a deep sleep to discover that the ship’s AI has gone homicidally crazy. It has murdered most of the crew, but they’re the lucky ones, because the survivors have become monstrous mutations.

This game is terrifying.  It really makes you feel as though you’re alone in an unrelentingly hostile environment. The ship’s AI constantly taunts you as you make your way through its various chambers of mutilation. Your former crewmates beg for your forgiveness as they lunge at you, unable to control themselves.

This game was genre defining and anyone who considers themselves a fan of survival-horror ought to have it in their collection.


From the writer of Go To Hell Dave

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=109393605&searchtext


How to save multiple layers in a single PSD

This is a quick tutorial on how to save multiple layers in a single Photoshop document, It a great tool for if like me you want to save multiple animation layers, but it can also be used in lots of different situations.

This is a tutorial on how to save multiple layers within the same file to individual Pngs

It’s great way to save a file full of images. http://www.facebook.com/GoToHellDave

First open the file, I’m using a relatively small file, just 15 layers.

Then go to File\ Scripts \ Export Layers to files

Select the target save location, rename your file, no point putting a number on it we will change it in a second. Select your other details

Then Hit Run

Wait a few minutes or go watch a youtube video whilst it processes the images then this message should appear

Now you have all your images in the folder but the name is long and it would be nice to have them numbered properly.

Highlight all the images, right click on the first image in the sequence, rename then type the file name and press enter.
It will automatically number all the images.

(Side note)
It some times bugs out doing multiple folders within the same file it’s best to delete the other folders process a single folder then cntl z to bring them back to process the next folder

Hope this helps speed up your work flow a little.




Most Disappointing Games of All Time – Final Fantasy XIII

I actually had a little deal going on with my local independent video game store back when this abomination came out. They’d clandestinely sell me games several days before release, when they came into stock. In return, I remained a loyal customer and kept my mouth shut about the technically illegal activities going on there. I paid a little extra for this privilege of course, because I wanted them as early as possible. This was the game that taught me the value of patience.

Final Fantasy XIII is an insult to every kid who cut his teeth playing Final Fantasy. To all of us who were inspired to write stories, make games, compose music or roll dice by any JRPG ever, this game is nothing more than a slap in the face with Square Enix’s ageing, hairy ball sack.

FF XIII is composed of an incredibly stupid opening cut-scene, in which we are introduced to a man with a bird in his afro (which is never fucking explained), followed by a 40-hour-long hallway. I mean, there is literally nothing in this game, which you would recognize as the positive defining features of a JRPG. There are no random battles, no vendors or shops, no opportunities to explore or roam the map (at least not until about 20 hours into it), no side-quests, no mini-games, no explanation as to why a man keeps a tiny bird in his afro, NO FUCKING SOUL! Whether you’re a fan of the genre or not, you have to accept that these are the mechanics which the fans enjoy. Why would any sane developer cut this stuff out?

What’s that I hear you crying? If the game is insanely linear and devoid of any freedom or distractions then surely, the combat and boss battles must be awesome and engaging? I mean, they weren’t random like in every other GOOD JRPG. They’re planned out and placed along the corridor of boredom, so they must be good right?

Well….no. Not only are they boring x-mashing fests of pointlessness, but there is also a button which allows the game to select the best move for you.


Those of you who are the music buffs of the gaming world may be wondering if the game was saved by the almost universally flawless compositions of famed Square Enix composer, Nobuo Uematsu. Well, the answer is no because he didn’t work on any of the pieces in the game.

What a load of bollocks.